1.12.2                IP: mc.mocreaturescommunity.org                 1.12.2

We are currently running on Vanilla 1.12.2. I still recommend getting the latest Forge and Optifine, but mods are now OPTIONAL

If you still want to play Mo' Creatures and are willing to accept some risk of bugs, join us on the beta server at beta.mocreaturescommunity.org

News

Finally updated to 1.12.2

By MTPetey aOwner - Posted Oct 4, 17

I know, I waited longer than I should have, but I wanted to ensure ample time for plugins to update, as well as Forge and Optifine to mature a bit. This update mainly has bug and security fixes. However, I did add some new stuff to the server.

1) I updated Dynmap to work with Essentials, which gives us to ability to add warp and home locations to the Dynmap, as well a few other features. It will take some time to adjust it to our liking.

2)Now for the fun part. I have added MCMMO to the server! For those unfamiliar, MCMMO adds a skill system to Minecraft. Ever wanted to get stronger or mine faster other than using enchants and diamond everything? Thats exactly what MCMMO does. It even reduces fall damage with the acrobatics skill. The effects stack with enchantments, so you can get ever faster mining speeds than efficiency 5. Link to the Wiki: http://mcmmo.wikia.com/wiki/McMMO_Wiki

3) And the final addition is the MyPet plugin. We used it once before back in 1.6.4 and issues with it, but as far as I can tell, it appears to be working correctly so far. I know most people here joined the server specifically for the Mo' Creatures mod, and while it is no replacement, it does add the ability to tame animals and ride them. Similar to what people sought from Mo' Creatures. Link to the wiki: https://wiki.mypet-plugin.de/

EDIT: Editing to add that Pets also have skills, provided by MyPet and it somehow ties into MCMMO, but to be honest I don't fully understand how it all works. Note, anything on the Wiki that says it is a premium feature, we do not have. Pet vs Player PVP is enabled, but pets can be respawned if killed. If it becomes an issue, let me know and we will adjust it.

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