Mo' Creatures |Site Info

1.7.10                IP: mc.mocreaturescommunity.org                 1.7.10
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News

As I am sure many are now aware, we have had repeated server crashes since we updated Mo' Creatures. Based on the server logs it appears that they are being caused by players attempting to tame rays. I deduced this from the fact that the crashes are always ticking entity errors, it always a ray being ticked, and in each case a player was either right on top of the ray or within a couple blocks of it. It seems to be only new players attempting to do it, but I have two crash reports from yesterday where both were done by the same player. I am going to make this very clear. Taming rays is now off limits, against the rules, and repeated attempts to do so my result in being banned until we have a new version of Mo' Creatures. I have reported the issue, but I have not gotten any reply from any of the mod developers. I have turned off ray spawns but I have nothing I can do about pre-existing rays. I am also very busy, as are both MIB appearantly, and I don't have the time to humor people who repeated cause the server to crash.

Planned Domain Name Change

Petey aOwner posted Jan 11, 15
Nothing has gone into effect yet, but I wanted to let everyone know of a planned change to the domain name for the server. We've been paying to have mc-mocreaturescommunity.org as a separate domain name. However, we can have mc.mocreaturescommunity.org as a sub-domain of mocreaturescommunity.org at no extra cost. In fact, we can stick pretty much anything in front of the dot before mocreaturecommunnity.org and use it for different things at no extra cost. We did not really understand how that worked when we originally bought the domain names. But now we have UBP handling the domain names for us, and they said they can have the new address setup as soon as I give the say so (which I already did, but not sure when they'll see the email). The other domain name will not expire until April 11th, so everyone has three months before they would need to switch. We you do switch, all you have to do is click on our server in the server list, click Edit, and replace the dash with a dot. As far as I know, almost everything we've posted advertising the server has told people to come to the website, and not listed the domain for the server, so I think the change should be much simpler than any such change we've made in the past.
catbox01 LegacyDonor Interesting. For those that weren't aware, I'm the guy who originally purchased the domain names. At that time, GoDaddy ...

A new Mo' Creatures version is out, 6.3.1. I'm a little annoyed with the ad site that they now use for the download, so here is a link directly to the download on mediafire. Note, it is still Zharky's MediaFire. This just bypasses the ad page, which has 6 different things that say "Download" none of which are what you actually click to get to the download. http://www.mediafire.com/download/x735wuh1524g4o6/DrZharks+MoCreatures+Mod+v6.3.1.zip

The changelog is as follows:

[6.3.1]
- Fixed client crash when using fishnet on water animals.
- Fixed ostriches not laying eggs.
- Fixed zebra shuffle sound.
- Fixed pet deaths not always being removed from pet list.
- Fixed horse amulet glitch if player inventory became filled during vanish animation.
- Fixed dolphin upset sound.
- Fixed incorrect pet positions being stored in map data.
- Added configurable egg drop chance for ostriches.
- Added some missing egg drop command options in /moc help
- Bunnies now require golden carrots in order to breed.
- Female Ostriches now require a melon seed in order to have the ability to lay a single egg. Only untamed female ostriches can lay eggs with a male ostrich closeby.

I am skeptical about the fix to Ostrich eggs since the same thing is mentioned in the past few updates. I know many have been waiting for the other fixes. Go forth, test, and let them know at mocreature.org if you break anything.

Holiday cheers and general updates

Petey aOwner posted Dec 26, 14

Update 12/29/14: After looking over the activity for this month, I decided to be generous, and have set Sukoma, Kallicat, Avery19. CodeMaestro, craftmine467, and GPeckman to Stone Contributor, and set CrazyCorvid to Iron Contributor. Details of what these ranks grant are available on the Contribute page.

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I want to start off by saying I hope everyone had a merry Christmas, and to wish everyone a happy new year. I also want to wish Minecraftlord119 a happy birthday.

For those not in the know, I want to announce that derkwizzerds101 has been promoted to MIB, filling a long vacant seat. Kawney has also been made an officer. With the help of KiContradiction, derkwizzerds101, along with suggestions by CrazyCorvid, Kallicat, and probably other people I'm forgetting to mention, the zoo is finally complete. Other than a few minor details here or there, I think spawn is more or less what we want it to be. I know its not as big and flashy as on some servers, but the last time we made a big, fancy spawn we got constant complaints of poor fps in spawn, and it feeling like a maze. We are still open to suggestions of course.

craftmine467 Donor How Sweet of you ...

Further Spawn Developments

Petey aOwner posted Dec 15, 14

The Zoo is finally nearing completion. There are some animals we're having trouble getting a hold of, so we may periodically ask if players have certain ones in-game. It has come to my attention the ostrich eggs still aren't fixed (even though the changelog has "fixed ostrich eggs" for the past four versions), so I have added a sign outside of the zoo where you can buy ostrich eggs for $5.

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Four train stations have recently been added to spawn. They each lead to the edge of the spawn reserve region in each of the four cardinal directions. The north station is found on the path leading around the windmill, the west station is in the basement of the transportation services building. The east and south tracks are in buildings easily found by following the roads leading south and east from the server spawn point. Each track does have an actual destination.

The north track leads to what was previously the Shopping Center built by KiContradiction. With her permission I have made it where the third floor is reserved for apartments, and the area has been renamed North City. I plan on putting a couple admin shops there, to make the journey worth while. I also hope to encourage its use for player shops. Aside from a few minor changes, it was built entirely by Ki, and it just happened to be right where I was building the track anyways. Its a nice looking place, so be sure to check it out. The south track leads to what we now call Southern Island. Southern Island is home to one of the End Portals. Its actually the hardest portal to actually locate. Kudos to anyone who happens to find it. The metro station located there was built by Frostbite16, so if you like it, make sure to let him know. The island is still a couple hundred blocks from the region border, but I put a sign where you can get free boats, so it shouldn't be too hard to reach the border that way. It also happened to be right where I was building the track anyways, so yay for coincidence.

The east track leads to what I have dubbed Eastern Command. It is a castle I built for a reason long forgotten and it also just happened to be there. It is also near the 256 meter bean stalk/sugar cane. It was built by Kawney and is a testament to determination to build something not previously seen on the server. You won't find a giant at the top, but it is still cool to look at. The west track leads to the recently made West City. The buildings are modified versions of the buildings from the Fantasy Bundle Schematic Pack by AngryBuild. If anyone has ever built anything of a similar style, I am looking to expand the city. Credit will be given, naturally.

The building of these tracks is the culmination of a plan I've had for ages of having roads leading from spawn. I'm happy to have finally had the time to complete this task, and I hope the players enjoy them. They should also put to rest all of the claims that "it is impossible to get out of the spawn region," but we shall see.

CrazyCorvid Donor Is there a list of the creatures still needed somewhere?
KiContradiction aModDonor Inferring that the Shopping Centre wasn't worth visiting beforehand, sad face :( Lol jokes. Also I demand that Kawney bu ...
Sdude151   registered to Mo' Creatures
superscoutsean and Brandon17 registered to Mo' Creatures
pelagius_septim Officer  created a new thread Not on as much in the Absences forum
Petey Owner  published PVP section of the main map is open on Mo' News
CrazyCorvid Donor  created a new thread Found: Insanity in the General forum
Captain Kawney Mini-ModDonorF-Mod  created a new thread Moving in the Absences forum
Petey Owner  created a new thread PVP Map Solutions Vote in the Suggestions (Server) forum
Petey Owner  published PVP map updates - updated again on Mo' News
catbox01 LegacyDonor  created a new thread Connection refused; connection timed out. in the Help & Support forum
Insomnyac ModDonorF-Mod  created a new thread Absence in the Absences forum
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