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News

Plans for a new map

MTPetey aOwner posted Apr 4, 15

Consensus of available staff, donors, and builders seems to before a map reset happening tonight. We will try to import the Event and PVP maps and I am going to try to schematic the stuff at spawn, and some highly valued builds in progress. Yes ,catbox, that does include the castle.

Last year, we started the current map. We got it setup quickly, and we thought we had left ID issues behind us. What we didnt know was that CPW had screwed up the ID assigning algorithm. New Opals Plus blocks were being assigned the same IDs as many vanilla items. A few months later, they released an updated Forge that would automatically correct the issue. We rejoiced and eagerly updated as soon as we could. We then realized, that the "fix" reassigned vanilla items, not the other way around. I restored the map from a backup and complained about the issue to the Forge devs. Someone lower down on the totem pole basically told me I was stupid, and didnt know what I was talking about. 3-4 weeks later, CPW saw my posts and said that I was actually right, and the issue would be fixed. At this point, as I said, a few weeks had passed, and we'd gone through with the update using the screwed up version. There was no going back. I have looked into every possible way to fix the issue, and I basically found that there are no ways to really fix it. I decided we could try to work around the issue, but now it is clear that we cannot. WorldEdit, WorldGuard, ChopTree, Chestshop, Essentials, DailyBonus, LWC, mcMMO, and Smelter are some of the plugins that we have that currently are not capable of doing everything they are supposed to because of this issue. There are countless other plugins we have passed over because of this issue. There remains only one way to get these plugins working correctly for us again.

A new map is the only possible fix. The old map will stay on the server box, and I will download a copy of it and the plugin folder. Anything that is needed we will be able to get copied if we need to. The only issue that remains is that people will lose their current pets and items. We will be able to setup a compensation program, like 10,000 in game currency to cover some of the loss. In all, I dont think its that bad of a trade off. I know what some people will say. What about 1.8? We have no hard facts on where we'd actually be able to go to 1.8. It is looking like we will definitely have to wait for Sponge, and then we will have to wait for the plugins to comeout for it. It might be the middle of summer. It might be a year from now. We just don't know, and we can't sit on our thumbs hoping that a bunch of ifs and maybes pan out.

I am trying to work out a timeline for doing this. I really want to get it done as soon as possible, so it might be next week. Or I could do it tomorrow to get it over with. It depends on what feedback I get. The plain truth is, it will be soon.

pelagius_septim Mini-ModDonor Never mind, Red, Pigeon, and I discussed it and we want to start fresh with our town so its more of a group effort and n...
saphireslayer21 Donor Let's do this
MTPetey aOwner I found what I think is a far superior seed.

PVP Map Open for Testing

MTPetey aOwner posted Mar 31, 15

The PVP map is now open for testing. You can go to the gazebo at spawn and step onto the lapis ore block to get there. We are still figuring out all the Multiverse settings, and are changing a few plugins around, so expect changes. This is all mostly for testing so that we know what might and might not work for 1.8. The immediate plans are to get factions working on the PVP map and only the PVP map, get factions working with Dynmap, and work on making an End quest for the PVP world. The End quest will lead you to a version of the End that is harder than the standard End for the main map. If all goes as planned, beating it will have to be a team effort, but the team that does will be rewarded in a significant way. There is not a Nether for the PVP map, which limits access to fire opals and potions. We will probably add some sort of potion shop, but fire opals will not be added to the PVP map. We are also open to suggestions on what players think may help the PVP map be a success.

The issues described in the latter half of this post seem to have been fixed. The issue appears to have been the auto-save built in to Bukkit, which we were using. It seems it wasnt saving all the chunks correctly, and when we updated the server version, the bug was worse. We now have the ASW plugin again, and it handles the saves and backups a lot better than what we doing before. We had to get rid of this plugin in the past due to bugs, but it seems to be working perfectly again. I informed El, and I do not know if he will still want to do the consistency check on the drives or not. We'll keep informed. In other news, all events are being moved to a special Event World. This is to avoid issues with players bringing items to events, and it gives the Event guys a lot more room to work with.

Our server runs on a box that uses two 3TB drives in a RAID array, which means that both drives are mirrored and when anything is loaded from the disk, both drives are used, more than doubling access speeds. Its very cool, but I think there may be an issue with it. As some have noticed already, we have a few animals duping. What you may not have noticed, some changes made on the the maps seem to keep reverting for no reason. I first noticed it with little things a couple weeks ago. More recently, I built some stuff within the spawn region last weekend, then I decided to remove it. Today, I was looking at the dynmap, and noticed something weird in the spawn region. When I zoomed in, it was the stuff I had deleted 5 days before dynmap was even added. When I went there, it was all there. I spent over an hour today continuously removing the builds, and they would reappear, but only random chunks at a time. We also pasted some stuff on the WIP PVP map, and then removed it. Again, it keep reappearing. We are not sure what is causing this, but I suspect it is an error with the RAID array. At some point, probably today, the server will be stopped and remain off for a while. During that time the UBP founder, Elwood, will be doing a consistency check with the RAID array to determine if my theory is correct. If its not the issue, we will be trying adding a plugin to do the save instead of the built in Bukkit saves, and testing whatever else we can think of to fix the issues we are presently having.

We're back in business baby

MTPetey aOwner posted Mar 25, 15

So much news, so little time.

The events of the past few days have really gotten me motivated to start improving the server even more, and during my conversations with the owners/admins on some of the other Mo' Creatures servers, I've discoved some exciting information. First things first. I found a copy of the elusive Cauldron update we've been trying to get our hands on. This fixes some of the plugin issues we've had in the recent past. Furthermore, I discovered that either the copy of Mo' Creatures we had uploaded to server was slightly corrupted, or Kratos released a patched version and didnt change the version number. Both have happened in the past, but I think the latter is a bit more likely. Point is, the ray issue is fixed!

While talking to Wolfman, the owner and founder of Creaturecraft, he told me that Zharky has become active again. Looking on the Minecraft forum page, we've found out that he had some personal issues to deal with over the past year, and is now free to work on the mod again. He has been working 3-4 hours every night for the past couple weeks working on.... the 1.8 update! He's rewritting all the code, to make the existing stuff even better, and when we're finally on 1.8, he's going to start adding more content, including the Ogre Lair. He already has models for the three Ogre Lair bosses, the Ogre Princes, and it all looks very cool. We aren't sure when the update will be released, but others are eagerly preeping for it, and I think we should as well. The plan as of right now is to keep our current map as is, and use Multiverse to add a seperate PVP enabled overworld map. With the changes 1.8 makes to how seperate worlds are handled, this shouldnt cause any significant performance changes. I know, it seems a lot like how the official server does their maps, but when someone is doing something right, why should we do it differently?

Before the update hits, we're looking to make a few other changes. We're looking at a few plugins that might be good to add. With the 213 build of Cauldron we might be able to bring MyPet back, and we're going to be adding Dynmap. We also might add a new portal plugin, either temporarily until we're on 1.8 and have Multiverse portals, or permanently. Check it out, and give us feed back: http://dev.bukkit.org/bukkit-plugins/creativegates/

We are also open to any and all suggestions. The best way to make sure we take your suggestion seriously is to post it in the suggestions part of the forums. Can't find it? Then just post the thread in General or Off topic and we can relocate it for you.

saphireslayer21 Donor there are but i would rather have a flying machine
catbox01 LegacyDonor Forget the flying machines, saphire. I heard tell about a walking mechanical using the slime blocks....
saphireslayer21 Donor When we update to 1.8 will we be allowed to build afk slime farms? And/or flying machines?

Servers, Staff, and Advertising

MTPetey aOwner posted Mar 24, 15

So, yesterdays mess got sorted out, and I think some good ended up coming from all of it, so lets put it behind us and get on with what is important.

On the topic of other servers, I would like to remind everyone that we are not really in competition with the Official Mo' Creatures server. They do not mind us discussing our server on their site or server, and vice-versa. They have a different way of doing things than we do, and we think people should feel free to play on which ever they prefer. We use the DailyBonus plugin to give players small, daily rewards, they use voting sites. They use GreifPrevention for protecting claims, while we use WorldGuard. They are more strict with their rules against using cheats, glitchs, or hacks, while we're more strict with our rules regarding language, inappropriate topics, etc. In the end though, we are still just people who enjoy the Mo' Creatures mod and want to make it as enjoyable as possible on multiplayer. People can have different ways of achieving that same goal, and still get along. Lets try to keep this in mind.

On the topic of staff, I would like to make sure everyone is aware of some recent changes taking place. The Officer rank is seeing some major changes. We are going to start treating as less of a first step on the way to moderator, and more of a permenent position for some players, especially the younger crowd. The resposibilities of the rank are still the same, but they will be focusing more on helping new players, and enforcing the chat rules. In accordance with this, they will not be able to temporarily ban players on follow players in vanish any more. Instead, their primary tools will be the jail and mute commands. Cannot follow the chat rules? Then you won't be allowed to talk in chat for a while. Have trouble following the other rules, or muting does not phase you? You can spend some time in jail, possibly muted at the same time. Do something serious? A higher ranking staff member will handle the final decision on your punishment. The Mini-Mod rank will be considered more of a training rank now, but you will need to know World Guard before being set to said rank. We are also planning on giving Moderators a bit more power, so that they can help more with server functions, which most of the community might be completely unaware of.

We had quite a few players on last night, and ran some events for everyone. The players seemed to really enjoy them, so I hope we will be able to start running them every night again. We realize some players do not care for them, so we do like to have a certain amount of players on before we start them. In hopes of getting turn outs similar to last night, I want to start advertising the server again. I have the Planet Minecraft page working again. Feel free to check it out, vote for us, comment, etc. I am also giving permission for anyone who wants to, to do Lets Plays, Lets Builds, streams or any other videos featuring the server. Have other ideas of how to attract more players? Let us know in the comments below.

Insomnyac ModDonorF-Mod Can you post the PMC link in a publc place so people can navigate to it easier?
WolfLord_Wolfey   created a new thread Not much people but summer is coming in the Off-Topic forum
BawssBroccoli   registered to Mo' Creatures
DawnTEL and webacus registered to Mo' Creatures
MTPetey Owner  published Clarification of PVP zone rules on Mo' News
WolfLord_Wolfey   registered to Mo' Creatures
Ace1362   created a new thread Gates Plugin in the Suggestions (Server) forum
GooftGamer4911   registered to Mo' Creatures
emraldfoxy125 and dorkasaurus357 registered to Mo' Creatures
isma   registered to Mo' Creatures
N0erix   registered to Mo' Creatures
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